﻿<?xml version="1.0" encoding="utf-8"?>
<XnaContent>
  <Asset Type="ProjectMercury.ParticleEffect">
    <Name>Particle Effect</Name>
    <Author />
    <Description />
    <Emitters>
      <Item Type="ProjectMercury.Emitters.LineEmitter">
        <Name>Rain Drops</Name>
        <Budget>500</Budget>
        <Term>3.5</Term>
        <ReleaseQuantity>1</ReleaseQuantity>
        <Enabled>True</Enabled>
        <ReleaseSpeed>
          <Value>150</Value>
          <Variation>50</Variation>
        </ReleaseSpeed>
        <ReleaseColour>
          <Value>0.8745098 0.9254902 1</Value>
          <Variation>0 0 0</Variation>
        </ReleaseColour>
        <ReleaseOpacity>
          <Value>1</Value>
          <Variation>0</Variation>
        </ReleaseOpacity>
        <ReleaseScale>
          <Value>32</Value>
          <Variation>16</Variation>
        </ReleaseScale>
        <ReleaseRotation>
          <Value>0</Value>
          <Variation>0</Variation>
        </ReleaseRotation>
        <ReleaseImpulse>0 0</ReleaseImpulse>
        <ParticleTextureAssetName>BeamBlurred</ParticleTextureAssetName>
        <Modifiers>
          <Modifier Type="ProjectMercury.Modifiers.LinearGravityModifier">
            <Gravity>0 250</Gravity>
          </Modifier>
        </Modifiers>
        <BlendMode>Alpha</BlendMode>
        <TriggerOffset>0 0</TriggerOffset>
        <MinimumTriggerPeriod>0</MinimumTriggerPeriod>
        <Length>800</Length>
        <Angle>-3.1415925</Angle>
        <Rectilinear>true</Rectilinear>
        <EmitBothWays>false</EmitBothWays>
      </Item>
    </Emitters>
  </Asset>
</XnaContent>